Victory Race Script Pastebin & v3rmillion (2022) – Get Free Hacks

Here is a list of all the active Roblox Victory Race Scripts in case you want to gain free hacks like auto farm, auto win and more!

Get the working Roblox Victory Race Script Pastebin & v3rmillion hacks in this guide. These are the working Roblox Victory Race Script and hacks that will enable Auto Farm, Auto Win and other cool features.

For the Roblox platform, TheGamingMoon5 created a racing game called Victory Race. You will have to click on speed to go faster, in this game you will have 2 minutes to reach the end. In the race you can go faster if you have more wins!

Furthermore, you can quickly spice things up by executing Roblox Victory Race Script Pastebin & v3rmillion hacks in the game. We have personally executed all the scripts available and choose to put only the working Roblox Victory Race Scripts in this guide.

So without ado, let us get started with this Roblox Victory Race Script guide.

Victory Race Script Pastebin & v3rmillion

Note: The material provided on GameWeen is solely for your information purpose. Any type of hacking or cheating is not intended to be encouraged by GameWeen. Whatever you choose to do, please do it at your own risk because GameWeen cannot be held liable if you incur any kind of loss. The appropriate thing to do is not to hack or cheat in Roblox games.

That being said, let us find out the working list of Roblox Victory Race Script Pastebin & v3rmillion hacks:-

Victory Race Scripts – Auto Win, Fly

In Roblox Victory Race, the following Auto Win and Auto Fly Script is active:-

local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local Window = OrionLib:MakeWindow({Name = "🏛 Cynacol's Script Hub", HidePremium = false, IntroEnabled = false, SaveConfig = true, ConfigFolder = "CynacolHubConfig"})

local InfoTab = Window:MakeTab({
	Name = "Info & Welcome",
	PremiumOnly = false
})

local Randomscripts = Window:MakeTab({
	Name = "Miscellaneous",
	PremiumOnly = false
})

local Specific = Window:MakeTab({
	Name = "Specific Games",
	PremiumOnly = false
})

local SpecificSection1 = Specific:AddSection({
	Name = "Rainbow Friends"
})

local SpecificSection2 = Specific:AddSection({
	Name = "Epic Minigames"
})

local SpecificSection3 = Specific:AddSection({
	Name = "Horrific Housing"
})

local SpecificSection4 = Specific:AddSection({
	Name = "Build A Boat For Treasure"
})

local SpecificSection5 = Specific:AddSection({
	Name = "Victory Race"
})

local SpecificSection6 = Specific:AddSection({
	Name = "Prison Life"
})

InfoTab:AddParagraph("Welcome","This is something I originally made for myself just for easily executing scripts, so I don't have to keep looking them up and pasting them into my executor. This mainly is for multiple games I play every now and then, and it may contain some remote event manipulation. It will mostly be scripts that I find for games that I play. If you want me to add something tell me at my discord: Cynacol#2589                        Made by Cynacol / DementedDivinity")
Randomscripts:AddButton({
    Name = "Infinite Yield FE Admin",
    Callback = function()
        loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
    end
})

Randomscripts:AddButton({
    Name = "CMD-X FE Admin",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/CMD-X/CMD-X/master/Source", true))()
    end
})

Randomscripts:AddButton({
    Name = "Remote Spy Developer Console Mode",
    Callback = function()
                --[[

            -Created by Vaeb.

        ]]

        _G.scanRemotes = true

        _G.ignoreNames = {
            Event = true;
            MessagesChanged = true;
        }

        setreadonly(getrawmetatable(game), false)
        local pseudoEnv = {}
        local gameMeta = getrawmetatable(game)

        local tabChar = "      "

        local function getSmaller(a, b, notLast)
            local aByte = a:byte() or -1
            local bByte = b:byte() or -1
            if aByte == bByte then
                if notLast and #a == 1 and #b == 1 then
                    return -1
                elseif #b == 1 then
                    return false
                elseif #a == 1 then
                    return true
                else
                    return getSmaller(a:sub(2), b:sub(2), notLast)
                end
            else
                return aByte < bByte end end local function parseData(obj, numTabs, isKey, overflow, noTables, forceDict) local objType = typeof(obj) local objStr = tostring(obj) if objType == "table" then if noTables then return objStr end local isCyclic = overflow[obj] overflow[obj] = true local out = {} local nextIndex = 1 local isDict = false local hasTables = false local data = {} for key, val in next, obj do if not hasTables and typeof(val) == "table" then hasTables = true end if not isDict and key ~= nextIndex then isDict = true else nextIndex = nextIndex + 1 end data[#data+1] = {key, val} end if isDict or hasTables or forceDict then out[#out+1] = (isCyclic and "Cyclic " or "") .. "{" table.sort(data, function(a, b) local aType = typeof(a[2]) local bType = typeof(b[2]) if bType == "string" and aType ~= "string" then return false end local res = getSmaller(aType, bType, true) if res == -1 then return getSmaller(tostring(a[1]), tostring(b[1])) else return res end end) for i = 1, #data do local arr = data[i] local nowKey = arr[1] local nowVal = arr[2] local parseKey = parseData(nowKey, numTabs+1, true, overflow, isCyclic) local parseVal = parseData(nowVal, numTabs+1, false, overflow, isCyclic) if isDict then local nowValType = typeof(nowVal) local preStr = "" local postStr = "" if i > 1 and (nowValType == "table" or typeof(data[i-1][2]) ~= nowValType) then
                                preStr = "\n"
                            end
                            if i < #data and nowValType == "table" and typeof(data[i+1][2]) ~= "table" and typeof(data[i+1][2]) == nowValType then
                                postStr = "\n"
                            end
                            out[#out+1] = preStr .. string.rep(tabChar, numTabs+1) .. parseKey .. " = " .. parseVal .. ";" .. postStr
                        else
                            out[#out+1] = string.rep(tabChar, numTabs+1) .. parseVal .. ";"
                        end
                    end
                    out[#out+1] = string.rep(tabChar, numTabs) .. "}"
                else
                    local data2 = {}
                    for i = 1, #data do
                        local arr = data[i]
                        local nowVal = arr[2]
                        local parseVal = parseData(nowVal, 0, false, overflow, isCyclic)
                        data2[#data2+1] = parseVal
                    end
                    out[#out+1] = "{" .. table.concat(data2, ", ") .. "}"
                end

                return table.concat(out, "\n")
            else
                local returnVal = nil
                if (objType == "string" or objType == "Content") and (not isKey or tonumber(obj:sub(1, 1))) then
                    local retVal = '"' .. objStr .. '"'
                    if isKey then
                        retVal = "[" .. retVal .. "]"
                    end
                    returnVal = retVal
                elseif objType == "EnumItem" then
                    returnVal = "Enum." .. tostring(obj.EnumType) .. "." .. obj.Name
                elseif objType == "Enum" then
                    returnVal = "Enum." .. objStr
                elseif objType == "Instance" then
                    returnVal = obj.Parent and obj:GetFullName() or obj.ClassName
                elseif objType == "CFrame" then
                    returnVal = "CFrame.new(" .. objStr .. ")"
                elseif objType == "Vector3" then
                    returnVal = "Vector3.new(" .. objStr .. ")"
                elseif objType == "Vector2" then
                    returnVal = "Vector2.new(" .. objStr .. ")"
                elseif objType == "UDim2" then
                    returnVal = "UDim2.new(" .. objStr:gsub("[{}]", "") .. ")"
                elseif objType == "BrickColor" then
                    returnVal = "BrickColor.new(\"" .. objStr .. "\")"
                elseif objType == "Color3" then
                    returnVal = "Color3.new(" .. objStr .. ")"
                elseif objType == "NumberRange" then
                    returnVal = "NumberRange.new(" .. objStr:gsub("^%s*(.-)%s*$", "%1"):gsub(" ", ", ") .. ")"
                elseif objType == "PhysicalProperties" then
                    returnVal = "PhysicalProperties.new(" .. objStr .. ")"
                else
                    returnVal = objStr
                end
                return returnVal
            end
        end

        function tableToString(t)
            return parseData(t, 0, false, {}, nil, false)
        end

        local detectClasses = {
            BindableEvent = true;
            BindableFunction = true;
            RemoteEvent = true;
            RemoteFunction = true;
        }

        local classMethods = {
            BindableEvent = "Fire";
            BindableFunction = "Invoke";
            RemoteEvent = "FireServer";
            RemoteFunction = "InvokeServer";
        }

        local realMethods = {}

        for name, enabled in next, detectClasses do
            if enabled then
                realMethods[classMethods[name]] = Instance.new(name)[classMethods[name]]
            end
        end

        for key, value in next, gameMeta do pseudoEnv[key] = value end

        local incId = 0

        local function getValues(self, key, ...)
            return {realMethods[key](self, ...)}
        end

        gameMeta.__index, gameMeta.__namecall = function(self, key)
            if not realMethods[key] or _G.ignoreNames[self.Name] or not _G.scanRemotes then return pseudoEnv.__index(self, key) end
            return function(_, ...)
                incId = incId + 1
                local nowId = incId
                local strId = "[RemoteSpy_" .. nowId .. "]"

                local allPassed = {...}
                local returnValues = {}

                local ok, data = pcall(getValues, self, key, ...)

                if ok then
                    returnValues = data
                    print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: " .. tableToString(returnValues) .. "\n")
                else
                    print("\n" .. strId .. " ClassName: " .. self.ClassName .. " | Path: " .. self:GetFullName() .. " | Method: " .. key .. "\n" .. strId .. " Packed Arguments: " .. tableToString(allPassed) .. "\n" .. strId .. " Packed Returned: [ERROR] " .. data .. "\n")
                end

                return unpack(returnValues)
            end
        end

        print("\nRan Vaeb's RemoteSpy\n")
    end
})

Randomscripts:AddButton({
    Name = "helicopter",
    Callback = function()
        if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
		spawn(function()
			local speaker = game.Players.LocalPlayer
			local Anim = Instance.new("Animation")
			     Anim.AnimationId = "rbxassetid://27432686"
			     local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
			bruh:Play()
			bruh:AdjustSpeed(0)
			speaker.Character.Animate.Disabled = true
			local hi = Instance.new("Sound")
			hi.Name = "Sound"
			hi.SoundId = "http://www.roblox.com/asset/?id=165113352"
			hi.Volume = 2
			hi.Looped = true
			hi.archivable = false
			hi.Parent = game.Workspace
			hi:Play()

			local spinSpeed = 40
			local Spin = Instance.new("BodyAngularVelocity")
			Spin.Name = "Spinning"
			Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
			Spin.MaxTorque = Vector3.new(0, math.huge, 0)
			Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
		end)
	else
		spawn(function()
			local speaker = game.Players.LocalPlayer
			local Anim = Instance.new("Animation")
			     Anim.AnimationId = "rbxassetid://507776043"
			     local bruh = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
			bruh:Play()
			bruh:AdjustSpeed(0)
			speaker.Character.Animate.Disabled = true
			local hi = Instance.new("Sound")
			hi.Name = "Sound"
			hi.SoundId = "http://www.roblox.com/asset/?id=165113352"
			hi.Volume = 2
			hi.Looped = true
			hi.archivable = false
			hi.Parent = game.Workspace
			hi:Play()

			local spinSpeed = 40
			local Spin = Instance.new("BodyAngularVelocity")
			Spin.Name = "Spinning"
			Spin.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
			Spin.MaxTorque = Vector3.new(0, math.huge, 0)
			Spin.AngularVelocity = Vector3.new(0,spinSpeed,0)
		end)    
	end
	local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
	local u = game.Players.LocalPlayer
	local urchar = u.Character

	task.spawn(function()
		qUp = Mouse.KeyUp:Connect(function(KEY)
			if KEY == 'q' then
				urchar.Humanoid.HipHeight = urchar.Humanoid.HipHeight - 3
			end
		end)
		eUp = Mouse.KeyUp:Connect(function(KEY)
		if KEY == 'e' then
			urchar.Humanoid.HipHeight = urchar.Humanoid.HipHeight + 3
		end
	end)
	end)
    end
})

Randomscripts:AddButton({
    Name = "DINO TRANSFORM (REQUIRES R6 AND A SPECIFIC AVATAR)",
    Callback = function()
        loadstring(game:HttpGetAsync(('https://raw.githubusercontent.com/PYXDYT/DinoBlox/main/FE%20Script'),true))()
    end
})

Randomscripts:AddButton({
    Name = "ZOMBIE SUMMON (REQUIRES R6 AND A SPECIFIC AVATAR)",
    Callback = function()
        loadstring(game:HttpGetAsync("https://gist.githubusercontent.com/someunknowndude/18f1d979ad9a25ad69064be75f55f735/raw/dc36f1e9ad906a7434bd77bcd0ce8218fb5f4d88/zombie.lua"))()
    end
})

Randomscripts:AddButton({
    Name = "backdoor.exe v8, allows you to run SS scripts on certain games",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/iK4oS/backdoor.exe/v8/src/main.lua"))();
    end
})

Randomscripts:AddButton({
    Name = "Unanchored Part Bringer GUI",
    Callback = function()
        loadstring(game:HttpGet("https://pastebin.com/raw/WkZwcGjf", true))()
    end
})

Randomscripts:AddButton({
    Name = "LeftCtrl+Click TP",
    Callback = function()
        local Plr = game:GetService("Players").LocalPlayer local Mouse = Plr:GetMouse()

	Mouse.Button1Down:connect( function() if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end if not Mouse.Target then return end Plr.Character:MoveTo(Mouse.Hit.p) end )
    end
})

Randomscripts:AddButton({
    Name = "Dark Dex V4",
    Callback = function()
        loadstring(game:HttpGetAsync(("https://gist.githubusercontent.com/DinosaurXxX/b757fe011e7e600c0873f967fe427dc2/raw/ee5324771f017073fc30e640323ac2a9b3bfc550/dark%2520dex%2520v4")))()
    end
})

SpecificSection1:AddButton({
    Name = "Rainbow Friends GUI",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/JNHHGaming/Rainbow-Friends/main/Rainbow%20Friends"))()
    end
})

SpecificSection1:AddButton({
    Name = "Better Rainbow Friends GUI",
    Callback = function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/TweedLeak/Scripts/main/Rainbow-Friends.lua"))()
    end
})

SpecificSection2:AddButton({
    Name = "Epic Minigames GUI",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/SlamminPig/rblxgames/main/Epic%20Minigames/EpicMinigamesGUI"))()
    end
})


SpecificSection3:AddButton({
    Name = "Horrific Housing GUI",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/typical-overk1ll/scripts/main/HorrificHousing",true))()
    end
})

SpecificSection4:AddButton({
    Name = "Build A Boat For Treasure GUI",
    Callback = function()
        loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/littlegui/main/Build-A-Boat'))()
    end
})

SpecificSection5:AddButton({
    Name = "Victory Race GUI",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/SmoxHub/SmoxHub-V2/main/Victory-Race-V2", true))()
    end
})

SpecificSection6:AddButton({
    Name = "M9 Giver",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
    end
})

SpecificSection6:AddButton({
    Name = "Remington 870 Giver",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
    end
})

SpecificSection6:AddButton({
    Name = "AK47 Giver",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
    end
})

SpecificSection6:AddButton({
    Name = "M4A1 Giver (must have the gamepass)",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
    end
})

SpecificSection6:AddButton({
    Name = "Riot Shield Giver (must have the gamepass)",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.giver["Riot Shield"].ITEMPICKUP)
    end
})

SpecificSection6:AddButton({
    Name = "Hammer Giver (check the console if it doesn't work)",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        if game.Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP then
            itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
        else
            print("You need to wait for the Hammer to respawn in order to be given it. You also need to be a Prisoner.")
        end
    end
})

SpecificSection6:AddButton({
    Name = "Crude Knife Giver (check the console if it doesn't work)",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        if game.Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP then
            itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
        else
            print("You need to wait for the Crude Knife to respawn in order to be given it. You also need to be a Prisoner.")
        end
    end
})

SpecificSection6:AddButton({
    Name = "Key Card Giver (check the console if it doesn't work)",
    Callback = function()
        local itemhandler = game.Workspace.Remote.ItemHandler
        if game.Workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP then
            itemhandler:InvokeServer(game.Workspace.Prison_ITEMS.single["Key card"].ITEMPICKUP)
        else
            print("There needs to be a key card that has been already dropped in the map. Such ways this could happen: A cop being killed, and it dropping a key card.")
        end
    end
})

SpecificSection6:AddButton({
    Name = "Prison Life Admin",
    Callback = function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/XTheMasterX/Scripts/Main/PrisonLife"))()
    end
})


OrionLib:Init()

Victory Race Scripts – Free Win

In Roblox Victory Race, the following Free Win Script is active:-

while true do
       for i,v in pairs(game.Workspace:GetChildren()) do
   if v.Name == "Win" then
       game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(v.CFrame)
       wait(.1)
       end
       end
       wait()
end

Victory Race Scripts – Auto Clear

In Roblox Victory Race, the following Auto Clear Script is active:-

while task.wait() do
for _,v in pairs(workspace:GetDescendants()) do
  if v:IsA("BasePart") and v.Name == "Win" then
  local root = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
  root.CFrame = v.CFrame
  task.wait()
  end
end
end

Victory Race Scripts – Auto Farm

In Roblox Victory Race, the following Auto Farm Script is active:-

while true do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(31, 58093, -511283)
wait(0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-18, 58093, -207937)
wait(0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-133, 58093, -972326)
wait(0)
game.Players.LocalPlayer.Character.Humanoid.Health = 0
wait(1.2)
end

Victory Race Scripts – Increase Speed

In Roblox Victory Race, the following Increase Speed Script is active:-

loadstring(game:HttpGet("https://pastebin.com/raw/V25JdGMd"))()

Below, we’ll look at how to use the Victory Race Scripts.

How To Execute Victory Race Scripts?

Here is the entire list of steps for executing Roblox Victory Race Script Pastebin & v3rmillion hacks if you don’t know how to use them:-

  • Download a Roblox exploit or script executor first if you don’t already have one. If you’re unfamiliar, the most popular ones are Krnl, Synapse, and JJSPloit.
  • Then, while still in Victory Race universe, start the script executor.
  • You can copy and paste any of the scripts we give you into the space provided.
  • To use the script, finally click the Execute/Inject button.

Note: Use the script at your own risk; utilizing scripts or hacks puts your account at danger and may result in a permanent ban from the Roblox Victory Race game.

Conclusion

We hope you like this Roblox Victory Race Script Pastebin & v3rmillion hacks guide. We covered all the available My Prison hacks in this guide including the popular Auto Farm, Auto Win, etc.

For more such Roblox Scripts; check out the new list of My Prison Scripts and Sword Lands Simulator Alpha Scripts hacks.

If you see one that we’re missing, please let us know via email, so we can add it right away!

Nefertiti

A digital media graduate who now writes about video games she loves to play. She began gaming as a child with Mario and Age of Empires, but these days she prefers to play FIFA and Yu Gi Oh.